Knot Cantrip (3.5e Spell)
| Evocation [Makes a hard to untie knot.] | |
| Level: | Bard 0 Sor 0 Wiz 0 Clr 0 Dru 0 |
|---|---|
| Components: | V S |
| Casting time: | 1 Swift Action |
| Range: | 25 Feet |
| Target: | 1 Object |
| Duration: | Instantaneous |
| Saving Throw: | Special |
| Spell Resistance: | Yes |
[[3e Summary:: This cantrip is a permutation of the tie cantrip. It causes the thread, string, cord, or rope to knot itself in such a manner as to be very difficult to untie or undo (2d4 rounds, minus Dexterity Reaction bonus of the individual untying the knot). It works even on material already affected by a tie cantrip, but not on a magical rope, a rope being held by a character or creature, or a taut line such as a bowstring.
If used on the Hair or Fur of a living target, a succesful Reflex save negates the spell, and magic resistance can negate the effects.
The caster verbalizes a low zzzz sound while moving the arm forward with a strong wrist motion.]]
Author's Note This is a 3.5e version of the 2e cantrip https://adnd2e.fandom.com/wiki/Knot_(Cantrip)
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