Kill Worm (5e Creature)
Kill Worm
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Large aberration (black arms), lawful evil Armor Class 15 (natural armor)
Skills Athletics +8 ACTIONSBite. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) piercing damage. If the target is a creature, it is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the kill worm can't bite another target. Swallow. The kill worm makes one bite attack against a Medium or smaller creature it is grappling. If the attack hits, the target takes the bite's damage, the target is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the kill worm, and it takes 10 (3d6) acid damage at the start of each of the kill worm's turns. BONUS ACTIONSAggressive. The kill worm moves up to its speed toward a hostile creature that it can see.
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