Juggernaut (4e Creature)
Juggernaut
Solitary powerful creatures who hate noise and fire. They take the form of a porcupine. Except metal. And vicious. And smart.
Juggernaut Level 3 Elite Soldier | ||
|---|---|---|
Large Natural Animate (Construct) XP 300 | ||
| Initiative +6 | Senses Tremorsense 10 | |
| Spike Shield aura 1; Enemies within range take a -1 penalty to attack rolls on the Juggernaut. | ||
| HP 70; Bloodied 35 | ||
| Regeneration 5 | ||
| AC 20; Fortitude 18, Reflex 14, Will 14 | ||
| Saving Throws +1 | ||
| Speed 8 | ||
| Action Points 1 | ||
| Effect: +10 vs AC; 1d10+3 | ||
| Effect: The juggernaut moves up to it's speed +2, and can make up to 2 claw attacks.The juggernaut can go through enemies spaces but may not end the same square as another creature. Going over a creature space deals 1d4 damage to that creature. | ||
| Effect: Ranged 10/20; +10 vs.A.C; 1d8+3 damage | ||
| Spiked Rebuke | ||
| Effect: The juggernaut makes a melee basic attack. | ||
| Spiked Body | ||
| Effect: Any creature that hits the Juggernaut with a melee attack takes 3 damage. | ||
| Skills | ||
| Str 17 (+3) | Dex 16 (+3) | Wis 12 (+1) |
| Con () | Int 12 (+1) | Cha 6 (-2) |
| Alignment Neutral | Languages | |
| Equipment — | ||
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| By Dick Lowe |
Juggernaut Tactics;
Juggernaut Lore
A character knows the following information with a successful Nature check.
DC 15: There are different types of juggernaut. The most commonly known names of them are Rollers, Spikers, All rounders, In-betweens, Berserks, Defenders, Scouts, Gorillas, and Queens. Also if the prefix "monster" is added to the front of them they are referring to a very large juggernaut. The classificatoin Queen or a Gorilla is sometimes used to replace "monster". Also the word "jugger" "nauts" or "spikers" are all common terms for Juggernauts, despite "spikers" being a common term for a type of juggernaut.
DC 20: Juggernauts are solitary creatures that prefer to hunt alone, but will team up against other creatures occasionally.
DC 25: Although juggernauts prefer to hunt alone, they live in packs and will have a main "meeting grounds" as well as a place to rest. In this way single juggernauts will not be singled out and destroyed,
DC 30: The juggernaut system relies on a Alpha, usually a "gorilla"-male- type Juggernaut. They are almost always melee oriented and are very strong and fast. The other alpha is usually a "queen" a large female juggernaut and they are usually a supporting roll to be a counterpart of the Alpha Male, such as the spiker. After than is 1 beta juggernaut, who takes direct orders from the Alhpas, and also acts as a strike commander for harder jobs. They are generaly tougher than the delta Juggernauts.There are 2 or 3 delta juggernauts who act as strike team commanders, for different roles. For instance, a delta juggernaut who was a scout would lead the scout team, and a Defender Leader would go into battle with a small group.
DC 30: A small juggernaut pack consists of: Alpha male and female, 1 beta, 1-2 deltas, and 1-3 others, or Alpha male and female, 1 beta/delta, 1 delta, and 1-3 others. (a beta/delta has the same roll of as a beta, but it goes out on all strikes like a normal delta) Medium, Alhpa male and female, 1 beta, 3 deltas, and 1-5 others. Large:Alhpa male and female, 2 betas, 3 deltas, and 5-10
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