Inumaki Word "Don't Move" (5e Spell)

Inumaki Word "Don't Move"
1st-level Evocation
Casting time: 1 action/reaction
Range: 60 feet
Components: V
"don't move" (動うごくな ugoku na) or "stop" (止とまれ tomare) completely immobilizes the user's target or any of their attacks.

You speak a one-word command to a target you can see within 60 ft. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The target doesn’t move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air. The creature automatically fails Strength and Dexterity saving throws until a full round has passed. *Must be heard*

Multiple Targets. When you cast these words using cursed energy, you can affect one additional creature for every 1 Cursed Point spent above the original cost. The creatures must be within 30 feet of each other when you target them.

0.00
(0 votes)

Back to Main Page 5e Homebrew Spells Artificer
Back to Main Page 5e Homebrew Spells Bard
Back to Main Page 5e Homebrew Spells Cleric
Back to Main Page 5e Homebrew Spells Druid
Back to Main Page 5e Homebrew Spells Paladin
Back to Main Page 5e Homebrew Spells Ranger
Back to Main Page 5e Homebrew Spells Sorcerer
Back to Main Page 5e Homebrew Spells Warlock
Back to Main Page 5e Homebrew Spells Wizard [[Category: ]]

This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.