Human, Survivor (3.5e Race)

Survivors

Survivors (Homo Sapiens Superstes) are a notably hardy human subspecies. They were genetically engineered from ordinary humans, and designed to be able to survive even in very inhospitable environments. Survivors are often found in post-apocalyptic worlds, or remote colonies on very inhospitable planets.

Personality

Survivors are practical and do what they have to in order to survive. Survivors usually remain calm and collected even under considerable stress, and are decisive in the face of danger.

Physical Description

Survivors resemble ordinary humans in appearance, but are naturally wiry.

Relations

Compared to ordinary humans, Survivors tend to be recluse and wary of strangers.

Alignment

Any. However, due to their practical nature, they tend to adapt Neutral, or even Evil alignments, as holding on to high moral values may reduce their chances of survival.

Lands

Any. While adapted to and usually found in inhospitable environments, Survivors aren't naive and will relocate to more comfortable environments if the opportunity arises.

Religion

According to their alignment/tradition. Religiously speaking, Survivors tend to extremes; some are highly devout, while others prefer to focus exclusively on their mundane existence.

Language

Common.

Names

Any.

Racial Traits

  • +4 Strength, +4 Dexterity, +4 Constitution, +2 Intelligence, +2 Wisdom, + 2 Charisma.
  • Medium Humanoid (Human): Survivors are a human subspecies adapted to notably harsh conditions. They can survive even in extremely inhospitable environments.
  • Survivor base land speed is 40 feet per round. Also, Survivors have swimming speed 30 feet per round and climbing speed 20 feet per round.
  • Heightened Senses: Survivors possess keen and accurate senses, which make them acutely aware of their surroundings. They have Blindsense out to 30 feet and Scent within 30 feet.
  • Superior Nightvision: Survivors possess incredibly acute night vision; they can see in dim illumination as if it were bright light, and in complete darkness as if it were a dim light.
  • Healing Factor: Survivors heal quicker than ordinary humans. They restore 1 hp per 3 hours of activity, or 1 hp per hour of rest 1 point of ability damage per 3 hours, and 1 point of drained ability per 2 days. Survivors also gain a +4 bonus on Fortitude saves against poisons/diseases.
  • Hardy: Survivors have damage reduction 5/magic and elemental resistance 5.
  • Survival Adept: Survivors gain an additional +4 bonus on Acrobatics, Climb, Craft, Heal, Hide, Listen, Move Silently, Search, Spot, Survival and Swim checks.
  • Human Nature: Survivors are a human subspecies, and gain the usual bonuses of humans (an extra feat at 1st level, 4 extra skill points at 1st level and an extra skill point at each additional level).
  • Automatic Languages: Common. Bonus Languages: Any.
  • Level Adjustment: +3

Vital Statistics

Table: Survivor Random Starting Ages
AdulthoodSimpleModerateComplex
15 years+1d4+1d6+2d6
Table: Survivor Aging Effects
Middle Age1Old2Venerable3Maximum Age
45 years68 years90 years+2d20 years
  1. At middle age, 1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, 1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, 1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Survivor Random Height and Weight
GenderBase HeightHeight ModifierBase WeightWeight Modifier
Male4’ 10”+2d10120 lb.× (2d4) lb.
Female4’ 5”+2d1085 lb.× (2d4) lb.

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