Huge Player Characters (5e Variant Rule)

Huge Player Characters

The races presented in the Player's Handbook are all Small or Medium sized, and the weapons and combat rules presented therein are designed around those sizes. Until official Huge-sized player races come out, the following rules can be used to better represent them in combat.

Weapons

Huge-sized creatures can use Huge-sized weapons (DMG p. 278). This significantly increases damage output, and might be considered disruptively overpowered for a player character. When using Medium-sized weapons, use the following rules for weapon properties:

  • Huge creatures can't wield Hidden, Light, or Undersized weapons.
  • Huge creatures struggle with weapons that aren't heavy, and have disadvantage on attack rolls with them.
  • All melee weapons are treated as light weapons for the purpose of qualifying for two weapon fighting.
  • Weapons with the "versatile" trait deal the damage given in parenthesis even if wielded in only one hand.
  • Two-handed melee weapons can be wielded in one hand.
  • Huge creatures add 5 feet to the reach of any melee attack.

Hybrid Huge Creatures

If your Huge PC race has a regular Large-sized humanoid upper torso, it might be worth explicitly stating that the race treats weapons as though it were a Large creature.

Optional Rule: Oversized Weapons

  • Consider using the homebrew Oversized weapons variant rule.
  • Two-handed melee weapons can be wielded in one hand even if they are oversized.
  • Weapons sized for Huge creatures are large even by the standards of Large creatures and are double oversized (a greatsword sized for a huge giant deals 2d10 damage).

Optional Rule: Unarmed Strikes

  • A Huge creature's unarmed strike might deal 1d6 bludgeoning damage (instead of 1).

Optional Rule: Unwieldy Weapons

Huge creatures are big enough to ignore the unwieldy variant rule unless a weapon is both unwieldy and oversized.

Carrying Capacity

Huge creatures have quadruple the carrying capacity.

Consumables

Huge creatures require sixteen times as much food and water per day.

Cover

It should be harder for a Huge creature to find cover (PHB p. 196). The DM will adjudicate this, but roughly speaking where a Medium creature would find total cover, a Huge creature might only receive half cover; where a Medium creature finds three-quarters or half cover, a Huge creature might find none.


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