Horned Serpent (5e Creature)

Horned Serpent

Large beast, neutral


Armor Class 13 (natural armor)
Hit Points 44 (8d10)
Speed 30 ft., swim 50 ft.


STR DEX CON INT WIS CHA
12 (+1) 16 (+3) 11 (+0) 13 (+1) 14 (+2) 10 (+0)

Saving Throws Wis +5
Skills Nature +4, Perception +5
Proficiency Bonus +3
Damage Immunities psychic
Senses passive Perception 15
Languages Draconic, Druidic
Challenge 5 (1,800 XP)


Charge. If the serpent moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target deals an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Swiftness. The serpent doesn't provoke opportunity attacks when it moves out of an enemy's reach.

ACTIONS

Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much on a successful one.

Constrict. Melee Weapon Attack: +6 to hit, reach 5 ft, one creature. Hit: 12 (2d8 + 3) bludgeoning damage, and the target is grappled (escape DC 16). Until the grapple ends, the creature is restrained, and the snake can't constrict another target.

Gore. Melee Weapon Attack: +6 to hit, reach 5 ft, one target. Hit: 6 (1d6 + 3) bludgeoning damage.


A horned serpent attacks a boat.

The horned serpent is a large monster that haunts riverways and lakes, waiting to attack prey.

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