Hell Smite (5e Spell)

Hell Smite
5th-level Conjuration
Casting time: 1 bonus action
Range: Self
Components: V, S
Duration: Concentration, up to 1 minute

The next time you hit a creature with a melee weapon attack during this spell's duration, your weapon roars with the soul-scourging flames of hell, and the attack deals an extra 5d8 fire damage and 5d8 necrotic damage to the target. Furthermore, the target must make a Charisma saving throw. If the target fails this save, it is transported to a random location in hell. A creature so transported must find its own way back to your current plane of existence.


Back to Main Page 5e Homebrew Spells Paladin

This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.