Hell Ape (5e Creature)

Hell Ape

Large fiend, lawful evil


Armor Class 15 (natural armour)
Hit Points 85 (9d10 + 36)
Speed 40 ft., climb 30 ft.


STR DEX CON INT WIS CHA
19 (+4) 16 (+3) 18 (+4) 10 (+0) 14 (+2) 11 (+0)

Saving Throws Str +6
Skills Athletics +6, Perception +4
Proficiency Bonus +2
Damage Immunities fire
Senses passive Perception 14
Languages Infernal, understands Common but can't speak it
Challenge 3 (700 XP)


Charge. If the ape moves at least 20 feet straight toward a target and then hits it with a fist attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

ACTIONS

Multiattack. The ape makes two attacks.

Fist. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage.

Flaming Pitch. Ranged Weapon Attack: +6 to hit, range 120/400 ft., one target. Hit: 9 (2d8) fire damage.


According to ancient texts, once ordinary apes, hell apes were conscripted by Asmodeus during an ancient war between the infernal lords. They are brutal, violent creatures that have been bred to destroy everything in their path.

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