Har'Clarth (4e Creature)
Har'Clarth
Har'Clarth are far realm entities that have three tentacles and three eyes between them, or vice versa. They have circular mouths on top of their heads with three teeth and a long, strong tongue which they use to grab unsuspecting foes.
Harclarth Level 7 Controller | ||
|---|---|---|
Medium Aberrant Beast XP 300 | ||
| Initiative +6 | Senses Perception +12; darkvision | |
| Warping Aura aura 2; Enemies that end or begin their turn in the aura are targeted by the following attack; +10 vs. Fortitude; the target is dazed until it moves out of the aura's range. | ||
| HP 76; Bloodied 38 | ||
| AC 20; Fortitude 18, Reflex 18, Will 19 | ||
| Immune Fear | ||
| Speed 6 | ||
| Effect: +11 vs. AC; 1d8+3 damage and the target is grabbed (until escape). | ||
| Effect: Grabbed target only; +11 vs. AC; 1d10+3 damage and Warping Burst recharges. | ||
| Effect: Close Burst 2 ; +10 vs. Fortitude; 1d8+4 damage and the target is pushed 1 square and dazed (save ends). | ||
| Skills | ||
| Str 16 (+6) | Dex 16 (+6) | Wis 10 (+3) |
| Con 13 (+4) | Int 13 (+4) | Cha 19 (+7) |
| Alignment Chaotic evil | Languages - | |
| Equipment — | ||
Har'Clarth Tactics
A har'clarth darts into melee then uses Warping Burst. It then grabs a opponent and runs off with it, using Warping Burst to fend off enemies.
Har'Clarth Lore
A character knows the following information with a successful Arcana check.
- DC 15: Har'Clarth are monstrous creatures from the far realm with three eyes and three tentacles.
- DC 20: They can send out a blast of pure far realm energy to scatter and daze its foes.
- DC 25: They seem to gain power from biting their prey.
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