Halt (TOWW)
| This page is a part of the Homebrew setting "The Old Wild World." |
| Material on this page may not be suitable for traditional 3.5e gameplay. |
Halt [General]
Prerequisites:
Strength: 13.
Benefit:
When a target moving through a square that you threaten provokes an attack of opportunity, you can instead choose to make a single attack to attempt to knock down your target. The attack roll is made at your highest base attack bonus. If the attack hits, your target must make a reflex save (DC 10 + damage roll) or be knocked prone and have its movement halted.
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