Halt (TOWW)

This page is a part of the Homebrew setting "The Old Wild World."
Material on this page may not be suitable for traditional 3.5e gameplay.

Halt [General]

Prerequisites:

Strength: 13.

Benefit:

When a target moving through a square that you threaten provokes an attack of opportunity, you can instead choose to make a single attack to attempt to knock down your target. The attack roll is made at your highest base attack bonus. If the attack hits, your target must make a reflex save (DC 10 + damage roll) or be knocked prone and have its movement halted.


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