Half-Illithid (Pathfinder Template)

This page is incomplete and/or lacking flavor. Reason: This could use a minor description including origins. Is this brought about by a mind flayer tinkering with various life forms? Some presentation could use improvements.


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Half-Illithid

This page needs an image. If you are an artist, or know of any image that would fit this page, please upload a picture and add it.

More information...

Pathfinder Summary::"Half-Illithid" is an inherited template that can be added to any corporeal other than a construct (referred to hereafter as the base creature). The creature's type changes to aberration. It uses all the base creature's statistics and special abilities except is noted here.

Half-Illithid

Credit to realmshelps.net for 90 % of this

Size and Type

Abberation

Hit Dice

D8

Speed

Same as Base creature.

Attack

It Loses its bite attack (if the base creature has one), but gains four tentacle attacks, in addition to the base creature's attacks (except for a bite).

Tentacle Damage Based on Size
SizeDamage
Fine0
Diminutive1
Tiny1d2
Small1d3
Medium1d4
Large1d6
Huge1d8
Gargantuan2d6
Colossal2d8

Special Attacks

Spells
hdSpellCasts per day
3+Psionic Blast1
3-4Detect Thoughts3
5-6Suggestion3
7-8Levitate2
9-11Charm Monster1
12+Command, Greater1

Special Qualities

All the special qualities of the base creature and also gains.

  • Darkvision. 60 feet(or as the base creature, whichever is better)
  • Telepathy. communicate with any creature within 100 feet that has a language

Abilities

Strength -2, Constitution -4,Intelligence +4, Wisdom +4, Charisma +4.

Skills

Skills are not changed.

Feats

  • Improved Grab. if it hits an opponent that is its own size or smaller with a tentacle attack, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. If it gets a hold, it attaches the tentacle to the opponent's head. After a successful grab, it can try to attach its remaining tentacles with a single grapple check. The opponent can escape with a single successful grapple check or Escape Artist check, but it gets a +2 circumstance bonus for every tentacle that was attached at the beginning of the opponent's turn.

Environment

Same as the base creature and any underground.

Organization

Same as the base creature or a cult (6-10 plus 3-5 mind flayers).

Challenge Rating

base creature +3

Alignment

Lawful Evil

Level Adjustment

+5


Back to Main Page Pathfinder Homebrew Creatures Templates

This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.