Great Unclean One (3.5e Creature)

Great Unclean One

Great Unclean One
CR 22
CE Colossal Undead
Init/Senses +2/Listen +10, Spot +15
AC 22, touch 15, flat-footed 22
hp 350 (15d20+150 HD)
Immune cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks, exhaustion, paralyzed, petrified, poisoned, stunned
Fort/Ref/Will +14/+3/+8
Speed 40ft
Melee Long Sword Melee Weapon Attack: +17 to hit, reach 30 ft., one target. Hit: 34 (6d8 + 10) Slashing damage. or
Melee Stomp Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 26 (3d10 + 10) bludgeoning damage.
Ranged Spit Rock Ranged Weapon Attack: +17 to hit, range 120 ft./240 ft., one target. Hit: 31 (6d8 + 10) bludgeoning damage. or
Ranged Spew Debris (Recharge 5-6) The Zartan exhales rocky debris in a 90-foot cube. Each creature in that area must make a DC 25 Dexterity saving throw. A creature takes 33 (6d10) bludgeoning damage on a failed save, or half as much damage on a successful one. A creature that fails the save by 5 or more is knocked prone
Space/Reach 5 ft./20ft
Base Atk/Grp +10/+8
Abilities Str 30, Dex 10, Con , Int 2, Wis 11, Cha 1
Advancement
Stench (Ex) All creatures with a sense of smell who come within 300 feet of the construct must make a Fortitude save (DC 45) or be nauseated (unable to attack, cast spells, concentrate on spells, or do anything else requiring attention, except for a single move or move-equivalent action per round). Those who succeed on their saves take a –4 circumstance penalty on all attack rolls, saving throws, and skill checks for the next 2d6+4 minutes. The DC is Constitution-based.
Magic Weapons The Great Unclean One's weapon attacks are magical
Horrific Appearance (Su) Once per day, The Great Unclean One may draw upon the negative energy latent in itself to use its countenance of a horrible leering visage: All within 300 feet who see this must make a fortitude save (DC 32) or take 2d4 points of temporary Strength, Dexterity, and Constitution damage. The DC is Charisma-based.

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