Great Unclean One (3.5e Creature)
Great Unclean One
| CE Colossal Undead | |
| Init/Senses | +2/Listen +10, Spot +15 |
| AC | 22, touch 15, flat-footed 22 |
| hp | 350 (15d20+150 HD) |
| Immune | cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks, exhaustion, paralyzed, petrified, poisoned, stunned |
| Fort/Ref/Will | +14/+3/+8 |
| Speed | 40ft |
| Melee | Long Sword Melee Weapon Attack: +17 to hit, reach 30 ft., one target. Hit: 34 (6d8 + 10) Slashing damage. or |
| Melee | Stomp Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 26 (3d10 + 10) bludgeoning damage. |
| Ranged | Spit Rock Ranged Weapon Attack: +17 to hit, range 120 ft./240 ft., one target. Hit: 31 (6d8 + 10) bludgeoning damage. or |
| Ranged | Spew Debris (Recharge 5-6) The Zartan exhales rocky debris in a 90-foot cube. Each creature in that area must make a DC 25 Dexterity saving throw. A creature takes 33 (6d10) bludgeoning damage on a failed save, or half as much damage on a successful one. A creature that fails the save by 5 or more is knocked prone |
| Space/Reach | 5 ft./20ft |
| Base Atk/Grp | +10/+8 |
| Abilities | Str 30, Dex 10, Con , Int 2, Wis 11, Cha 1 |
| Advancement | — |
| Stench (Ex) | All creatures with a sense of smell who come within 300 feet of the construct must make a Fortitude save (DC 45) or be nauseated (unable to attack, cast spells, concentrate on spells, or do anything else requiring attention, except for a single move or move-equivalent action per round). Those who succeed on their saves take a –4 circumstance penalty on all attack rolls, saving throws, and skill checks for the next 2d6+4 minutes. The DC is Constitution-based. |
| Magic Weapons | The Great Unclean One's weapon attacks are magical |
| Horrific Appearance (Su) | Once per day, The Great Unclean One may draw upon the negative energy latent in itself to use its countenance of a horrible leering visage: All within 300 feet who see this must make a fortitude save (DC 32) or take 2d4 points of temporary Strength, Dexterity, and Constitution damage. The DC is Charisma-based. |
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