Great Musket, Light (3.5e Equipment)

Great Musket, light
Exotic Two-Handed Projectile
Critical: ×3
Range Increment: 80 ft
Type: Piercing
Hardness: 5
SizeCost1DamageWeight1hp
Fine17 gp, 5 sp1d41/2 lb1
Diminutive35 gp1d61 lb1
Tiny70 gp1d82 lbs1
Small140 gp1d104 lbs2
Medium140 gp2d68 lbs5
Large280 gp3d616 lbs10
Huge560 gp4d632 lbs20
Gargantuan1120 gp6d664 lbs40
Colossal2240 gp8d6128 lbs80
  1. The SRD only gives a means to determine costs and weights of weapons for Large and Small versions based on the Medium weapons. Any other supplied values are the author's best determination.

Loading a light great musket is a move action that provokes attacks of opportunity. Normally, operating a light great musket requires two hands. However, you can shoot, but not load, a light great musket with one hand at a -2 penalty on attack rolls. You can shoot a light great musket with each hand, but you take a penalty on attack rolls as if attacking with two light weapons. This penalty is cumulative with the penalty for one-handed firing.



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