Gore (4e Feat)

Gore [Satyr]

You can attack with your horns, and knock the target Prone.
Prerequisite: Satyr
Benefit: You can swap one 1st-level or higher Encounter attack power you know for the Gore attack power.
Special: This power and/or feat cannot be retrained.

Gore Satyr Racial Power
You ram your horns into your foe.
4e Power Usage::Encounter
4e Power Action Type::Move Action Melee
Target: One Creature
Attack: Dexterity +2 Vs. AC
Hit: You cause 1d8 + Strength modifier damage, and if the target is medium-sized or smaller it is knocked Prone.
Special: At Paragon levels damage increases to 1d10 + Strength modifier, and at Epic levels damage increases to 1d12 + Strength modifier. This power counts as a Basic Melee Attack.



Back to Main Page 4e Homebrew Character Options Feats Heroic Tier Racial
Back to Main Page 4e Homebrew Races Satyr

This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.