Glorb (4e Trap)
Glorbs are glowing orbs that unleash bursts of elemental power when approached. Their element can be identified with a succesful Arcana check.
Glorb Level 9 Trap | ||
|---|---|---|
Object 400 XP | ||
| Detect: No check is needed to notice the Glorb. A succesful Arcana DC 21 check identifies the Glorb's nature and element. | Initiative: +6 | |
| Immune The Glorb's element. | ||
Triggered Actions | ||
| Attack: Close burst 3 (Creatures in burst); +12 Vs. Reflex | ||
| Trigger: A creature enters the Glorb's burst range. | ||
| Hit: 2d6 + 6 damage of the Glorb's element, and ongoing damage 5 of the same type. The Glorb repeats this attack each turn until destroyed. | ||
Countermeasures | ||
| ♦Disable: The Glorb can be destroyed. It has 100 HP and resist 10 to all damage. Success: The trap is destroyed. | ||
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