Frost Ettin (3.5e Creature)

Frost Ettin

Frost Ettin
CR 9
-- Huge Giant, Undead
Init/Senses +3/Listen +14, Spot +14
AC 18 (–1 size, –1 Dex, +7 natural, +3 ice), touch 8, flat-footed 18
hp 110 (10d12+40 HD)
Immune Cold
Fort/Ref/Will +9/+2/+5
Speed 30ft
Melee 2 Ice claw +11 melee (2d8+6)
Ranged 2 Ice spike +5 ranged (1d8+6)
Space/Reach 5 ft./15 ft./ 15 ft.
Base Atk/Grp +7/+17
Abilities Str 23, Dex 9, Con , Int 1, Wis 11, Cha 1
SQ Low-light vision, Undead traits, cold immunity, fire vulnerability, fast healing 10
Feats Alertness, Improved Initiative, Iron Will, Power Attack
Skills Listen +10, Search +1, Spot +10
Advancement
Cold (Su) A hit from a Frost Ettin's melee attack induces numbing cold. The opponent must succeed at a Fortitude save (DC 22) or be affected as though by a slow spell for 3 rounds.
Breath Weapon (Su) Cone of cold, 120 feet, 3/day, damage 6d6, fort=half DC 19.
Blizard (Su) The creature or object targeted emanates bitter cold to a radius of 90 feet. The emanated cold deals 1d6 points of damage per round against unprotected creatures (the target is susceptible if not magically protected or otherwise resistant to the energy). The intense cold freezes water out of the air, causing constant snowfall and wind. The snow and wind produce a blizzard effect within the area.
Multiply by death When the Frost Ettin drops to 0 hp it splits 1d4 Ice Skeletons
Black Ice Some Frost Ettins have ancent magical diseses, when the Frost Ettin makes a melee attack the target must make a DC 19 Fortitude save or be infected with Frezing Rot. incubation period 1 minute; damage 1d6 Con and 1d6 Con. Unlike normal diseases, frezing rot continues until the victim reaches Constitution 0 (and dies) or is cured as described below.

Frezing rot is a powerful curse, not a natural disease. A character attempting to cast any conjuration (healing) spell on a creature afflicted with mummy rot must succeed on a DC 20 caster level check, or the spell has no effect on the afflicted character.

To eliminate Frezing rot, the curse must first be broken with break enchantment or remove curse (requiring a DC 20 caster level check for either spell), after which a caster level check is no longer necessary to cast healing spells on the victim, and the mummy rot can be magically cured as any normal disease.

An afflicted creature who dies of mummy rot frezes solid and shatters at the slightest touch

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