Frost Crocodile (4e Creature)

-Pale white large crocodilian. A typical specimen is around 12 feet long, but in some cases, can grow up to 20.

Lore

DC 10: Found in cold marshlands, the Frost Crocodile works as an ambush predator

DC 15: Larger than it's southern cousin, the Frost Crocodile can eclipse 20 feet in length and is commonly found to be between 10 feet and 20 feet. Their hard scaly skin protects them from not only the attacks of others, but also the cold environment they live in.

DC 25: As a last resort of attack, when the crocodile grabs it's prey that is struggling, it will emit a cold blast that temporarily paralyzes the prey to allow for quicker drowning.

Encounters

Larger individuals can be found solo in their marked territory, while smaller crocodiles work together in packs, tearing pieces of prey apart in a feeding frenzy.

Frost Crocodile

Level 5 Soldier
Large Natural Beast
XP 200
HP 66; Bloodied 33 Initiative +5
AC 21; Fortitude 19, Reflex 15, Will 15 Perception +3
Speed 6, swim 8 Low-light Vision
Resist cold
Vulnerable fire
Standard Actions
Bite ♦ At-Will
Attack: +10 vs AC
Hit: 1d8+4 damage
Effect: Target is grabbed (until escape)
Frost Bite (Cold)♦ Recharge -->
Attack: Close blast 1 (creatures in blast); +12 vs. Fortitude
Hit: 2d4 + 4 and target is grabbed and slowed
Miss: half damage and target is grabbed target gets a -2 penalty to escape the grab
Effect: Target is slowed by the cold, ends with 2 successful Const. Saving Throws.
Shredding Jaws ♦ At-Will-->
Attack: If crocodile starts it's turn with a creature grabbed in its jaws, it makes an attack against the grabbed creature; +10 vs. AC
Hit: 2d8+4
Miss: half damage
Skills Stealth +8
Str 18 (+6) Dex 12 (+3) Wis 13 (+3)
Con 18 (+6) Int 2 (-2) Cha 7 (0)
Alignment Unaligned Languages
Equipment
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