Frenzy (5e Spell)

Frenzy
4th-level Enchantment
Casting time: 1 action
Range: 90 feet
Components: V, S, M (a drop of bull's blood)
Duration: 1 minute

You whip creatures of your choice within range into a supernatural battle frenzy. Each creature who isn't willing must make a Wisdom saving throw to resist the effect.

Each affected creature gains the following benefits:

  • Whenever it would take the Attack action, it may make one additional weapon attack.
  • It can't be charmed, frightened, or put to sleep.
  • Its movement speed increases by 10 feet.
  • If it gets reduced to 0 hit points, it doesn't drop unconscious until the spell ends; It still makes death saving throws each turn as normal.

Each unwilling creature that failed its saving throw additionally suffers the following effects:

  • It is consumed with blind bloodlust, and is unable to tell friend from foe.
  • It must use its actions and movement on each of its turns to move toward and attack the nearest creature it can see.

The spell ends for a creature if it gets knocked unconscious, didn't receive or deal any damage since the beginning of its last turn, or comes under the effects of a calm emotions spell.

0.00
(0 votes)

Back to Main Page 5e Homebrew Spells Bard
Back to Main Page 5e Homebrew Spells Paladin
Back to Main Page 5e Homebrew Spells Warlock

This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.