Formicid Queen (5e Creature)
Please see Formicid race stats for a better understanding of this race.
Formicid Queen
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Large monstrosity, lawful neutral Armor Class 20 (natural armor)
Saving Throws Con +10, Wis +10, Cha +11 Hive Mind. The formicid has advantage on an attack roll against a creature if at least one of the formicid's allies is within 5 feet of the creature and the ally isn't incapacitated. Any formicid within 50 miles of its queen is in constant communication with her, and all other formicids within 50 miles of the queen. If one formicid is aware of a threat, all of them are. Magic Resistance. The formicid has advantage on saving throws against spells and other magical effects. Innate Spellcasting. The formicid's innate spellcasting ability is Wisdom (spell save DC 18). It can innately cast the following spells, requiring no material components: At will: dancing lights, detect thoughts Spellcasting. The formicid is a 15th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 19, +11 to hit with spell attacks). The formicid knows the following sorcerer spells: Cantrips (at will): fire bolt, mending, minor illusion, poison spray
LEGENDARY ACTIONSThe formicid can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The formicid regains spent legendary actions at the start of its turn. Cantrip. The formicid casts one cantrip. |
Queens are the center of the formicid hive. The formicid queen is responsible for ruling over the colony and for all of the formicid births. A formicid would sacrifice anything for the service of their queen. The queen can barely move, and thus relies on her workers to haul her about. However, a queen rarely moves, and normally remains in her chambers, from which she can use her magical abilities to defend herself. Queens often will use invisibility or greater invisibility to protect themselves from attack, and use confusion or slow to hinder her enemies. A queen who inhabits a taller chamber might know reverse gravity instead of prismatic spray, so as to give intruders a rude surprise. The queen is the nexus of the hive mind, and can communicate with the entire hive telepathically. As such, any queen under attack will summon dozens of soldiers and workers to defend herself in short order. A Formicid Queen's LairOn initiative count 20 (losing initiative ties), the queen takes a lair action to cause one of the following effects. The same lair actions cannot be used two rounds in a row.
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