Forced Movement (5e Spell)
| 5th-level enchantment | |
| Casting time: | 1 action |
|---|---|
| Range: | sight |
| Components: | S, M (A living life form of with less than 20 hit points) |
| Duration: | Concentration, up to 5 minutes |
You flex your hand as if about to clench it into a fist. You force one creature up to a size larger than you to suddenly move in a way of your choosing this can only be done only once per turn or on a reaction as long as concentration is being held. The target makes a saving throw in each category. For each failed save you can pick one movement from each category.
| Ability Score | Effect |
|---|---|
| Strength | The target makes one melee or thrown weapon attack of your choosing at a target of your choice. |
| Dexterity | The target make one ranged or thrown weapon attack of your choosing at a target of your choice. |
| Constitution | The target takes double damage from the next attack launched at them and rolls a save with disadvantage and is hit with advantage as they are pinned to a surface, or the target takes on a condition of your choosing (excluding frightened, charmed, invisible, petrified or poisoned). |
| Wisdom | The target forcefully looses a proficiency, of your choosing, that they once had as their memory of it is wiped. |
| Intelligence | The target makes one spell attack of your choosing at a target of your choice. |
| Charisma | The targets memory of you is blurred and replaced with one that makes them either be frightened, intimidated or charmed by you. |
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