Flying Vehicles (5e Variant Rule)
Flying Vehicles
In addition to more conventional vehicles, which travel along the earth or the sea, some cultures have discovered the secrets to take to the air. Whether by harnessing the wind, steampunk machinery, hot air, or magic, these additional vehicles can allow an adventurer to traverse the skies.
Wind-Powered Vessels. Hot air balloons and gliders travel with the wind. When calculating their speed, add the speed of the wind if the vehicle is traveling in the same direction.
| Item | Cost | Speed |
|---|---|---|
| Galleon Airship | 75,000 gp | 7 mph |
| Glider | 5,000 gp | 3 mph (descends 1/4 mi for every 3 mi traveled) |
| Hot Air Balloon | 10,000 gp | 1 mph |
| Small Airship | 50,000 gp | 5 mph |
| War Airship | 90,000 gp | 8 mph |
| Zeppelin | 60,000 gp | 6 mph |
Back to Main Page → 5e Homebrew → Rules
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.
