Flickerer (5e Creature)

Flickerer

Medium humanoid (flickerer), neutral


Armor Class 11
Hit Points 13 (3d8)
Speed 30 ft.


STR DEX CON INT WIS CHA
10 (+0) 12 (+1) 11 (+0) 11 (+0) 10 (+0) 12 (+1)

Saving Throws Cha +3
Skills Arcana +2, Perception +2
Senses darkvision 60 ft., passive Perception 12
Languages Common plus any one language
Challenge 1/4 (50 XP)


Innate Spellcasting. The flickerer's innate spellcasting ability is Charisma (spell save DC 11, +3 to hit with spell attacks). It can innately cast the following spells:

At will: thunderclap
1/day: ice knife

ACTIONS

Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.

BONUS ACTIONS

Flicker (1/Day). The flickerer magically begins flickering in and out of sight for 1 minute. For the duration, weapon attacks made against it have disadvantage.


Flickerers are strange humanoids who are somewhat disconnected from reality, which lends them a warped appearance as though seen through a distorted mirror. It is said that those who are trapped within the Astral Plane may become flickerers over time.

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