Fleshwrack (5e Creature)

Fleshwrack

Large undead, neutral evil


Armor Class 13 (natural armor)
Hit Points 189 (18d10 + 90)
Speed 20 ft.


STR DEX CON INT WIS CHA
20 (+5) 10 (+0) 20 (+5) 5 (-3) 9 (-1) 9 (-1)

Saving Throws Con +8, Wis +2
Skills Athletics +8
Proficiency Bonus +3
Damage Immunities poison
Condition Immunities exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 9
Languages understands the languages of its creator but can't speak
Challenge 5 (1,800 XP)


Undead Fortitude. If damage reduces the fleshwrack to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant damage or from a critical hit. On a success, the fleshwrack drops to 1 hit point instead.

ACTIONS

Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) bludgeoning damage.


The fleshwrack is a big mass of flesh animated by necromancy. The bones become a bonewrack. Many corpses are used to make the creature. Stinks of death and adds those it killed to its body.

Undead Nature. A fleshwrack doesn't require air, food, drink, or sleep.

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