Flesher Alpha (5e Creature)

Flesher Alpha

Large fiend, chaotic evil


Armor Class 16 (natural armor)
Hit Points 95 (10d10 + 40)
Speed 30 ft.


STR DEX CON INT WIS CHA
21 (+5) 16 (+3) 19 (+4) 9 (-1) 16 (+3) 13 (+1)

Saving Throws Int +2
Proficiency Bonus +3
Damage Immunities cold, fire
Senses darkvision 60 ft., passive Perception 13
Languages
Challenge 6 (2,300 XP)


Fire Absorption. Whenever the flesher is subjected to fire damage, it takes no damage and instead gains a number of hit points equal to the fire damage dealt.

Heated Body. A creature that touches the flesher or hits it with a melee attack while within 5 feet of it takes 7 (2d6) fire damage.

ACTIONS

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) piercing damage.

BONUS ACTIONS

Nimble Escape. The flesher takes the Disengage or Hide action.


See Fleshers (5e Creature).

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