Flame Guardian (4e Creature)
The Flame Guardian is a massively powerful and vicious creature that once was human. Now, it's fused with the essence of a dragon, marking it as a creature not unlike the dragonspawn.
Flame Guardian
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| From the Peering Eye |
The Flame Guardian is a monstrous Dragonborn, crimson red and feral with rage. He is attended to by his trio of Red Guards.
Flame Guardian Level 1 Elite Soldier (Leader) | ||
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Medium Natural Humanoid XP 200 | ||
| Initiative +2 | Senses Perception+0 | |
| Aura of Fire (Fire) aura 1; Anyone who enters or starts their turn in the Aura take 5 Fire damage; Flame Guardian melee attacks gain +1d6 Fire damage
Special: Only active when a Flame Guardian uses Blaze | ||
| HP 62; Bloodied 31Hit Points 62 | ||
| AC 21; Fortitude 18, Reflex 14, Will 13 | ||
| Resist Fire 5 | ||
| Saving Throws +2 | ||
| Speed 6, Fly 8 | ||
| Action Points 1 | ||
| Effect: +8 vs. AC; 1d10+3 damage
Special: Cannot be used if two creatures are grabbed | ||
| Effect: +6 vs. AC; 1d6+3 damage and push 1 | ||
| Dragon Kick | ||
| Effect: The Flame Guardian flies 8 squares and makes a Kick attack | ||
| Blaze ♦ | ||
| Effect: The Flame Guardian gains Aura of Fire (Aura 1) till the end of his next turn | ||
| Effect: +6 vs. Ref; the Flame Guardian grabs a medium or smaller creature; up to two can be grabbed at once | ||
| Effect: +9 vs. AC; 2d6+3 damage
Special: Can only be used on a grabbed target | ||
| Punt | ||
| Effect: Automatic hit against grabbed target; the target is kicked away and takes 1d6+3 damage and any associated falling damage
Secondary: +5 vs. Fort; the target is dazed until the beginning of the next turn | ||
| Guardian Cunning | ||
| Effect: Plus 1d6 damage on a flanked target | ||
| Natural Talent | ||
| Effect: 19-20 critical threat range | ||
| Skills | ||
| Str 16 (+3) | Dex 14 (+2) | Wis 10 (0) |
| Con 15 (+2) | Int 1 (-5) | Cha 12 (+1) |
| Alignment Neutral | Languages Draconic | |
| Equipment — | ||
Flame Guardian Tactics
A Flame Guardian uses Capture and Punt often, biting if it can't reach a second target in a turn. It will often follow up a Dragon Kick with two Punts in order to drop his enemies on each other.
Flame Guardian Lore
A character knows the following information with a successful Religion check.
DC 15: The Flame Guardian is a Dragonborn/red dragon fusion. It has lost all intelligence, and merely waits for prey to stumble in.
DC 20: The Flame Guardian uses Capture and Punt often. It will often follow a Dragon Kick with two Punts, dropping them on top of each other.
DC 25: It was created by a cult that worships a cat-dragon thing.
Encounter Groups
The Flame Guardian and his three Red Guards
Level 1 Encounter (XP 500)
- 1 Flame Guardian (Level 1 Elite Soldier (Leader))
- 3 Red Guard (Level 1 Skirmisher)
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