Fire Enchantment (5e Spell)
| 5th-level Transmutation | |
| Casting time: | 1 action |
|---|---|
| Range: | Touch |
| Components: | V, S, M (a ruby worth 500 gp, which the spell consumes) |
| Duration: | Until Dispelled |
A nonmagical weapon you touch becomes a magical flaming weapon. Until the enchantment is dispelled, that weapon becomes magical, and gains the following benefits:
- Attack and damage rolls made with the weapon gain a +1 bonus.
- The weapon deals an additional 2d6 fire damage on a hit.
- Whenever this weapon is used to land a critical hit, it erupts with fire, dealing an additional 2d10 damage to the target.
- The weapon is permanently enwreathed in flames. The flames shed bright light in a 30-foot radius, and dim light for an additional 30 feet.
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