Fiendish Dire Ape (3.5e Creature)
| Fiendish Dire Ape | |
|---|---|
| Size/Type: | Large Magical Beast (Extraplanar) |
| Hit Dice: | 5d8+13 (35 hp) |
| Initiative: | +2 |
| Speed: | 30 ft. (6 squares), climb 15 ft. |
| Armor Class: | 15 (–1 size, +2 Dex, +4 natural), touch 11, flat-footed 13 |
| Base Attack/Grapple: | +3/+13 |
| Attack: | Claw +8 melee (1d6+6) |
| Full Attack: | 2 claws +8 melee (1d6+6) and bite +3 melee (1d8+3) |
| Space/Reach: | 10 ft./10 ft. |
| Special Attacks: | Rend 2d6+9 |
| Special Qualities: | Low-light vision, scent, Darkvision 60ft, Resistance to cold and fire 5, Spell Resistance 10, Damage Reduction 5/magic |
| Saves: | Fort +6, Ref +6, Will +5 |
| Abilities: | Str 22, Dex 15, Con 14, Int 3, Wis 12, Cha 7 |
| Skills: | Climb +14, Listen +5, Move Silently +4, Spot +6 |
| Feats: | Alertness, Toughness |
| Environment: | Warm forests in an evil-aligned plane |
| Organization: | Solitary or company (5–8) |
| Challenge Rating: | 4 |
| Treasure: | None |
| Alignment: | Always evil (any) |
| Advancement: | 6–15 HD (Large) |
| Level Adjustment: | — |
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A dire ape stands about 9 feet tall and weighs from 800 to 1,200 pounds.
COMBAT
Dire apes attack anything that enters their territory, even other dire apes. If an opponent’s armor foils a dire ape’s attacks, the creature will attempt to grapple and pin, then rend the prone opponent.
Smite Good (Su): Once per day the creature can make a normal melee attack to deal 5 extra damage against a good foe.
Rend (Ex): A dire ape that hits with both claw attacks latches onto the opponent’s body and tears the flesh. This attack automatically deals an extra 2d6+9 points of damage.
Skills: Dire apes have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.
SEE WIKIPEDIA ENTRY: Ape
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