Fiendish Ape (3.5e Creature)
| Fiendish Ape | |
|---|---|
| Size/Type: | Large Magical Beast (Extraplanar) |
| Hit Dice: | 4d8+11 (29 hp) |
| Initiative: | +2 |
| Speed: | 30 ft. (6 squares), climb 30 ft. |
| Armor Class: | 14 (–1 size, +2 Dex, +3 natural), touch 11, flat-footed 12 |
| Base Attack/Grapple: | +3/+12 |
| Attack: | Claws +7 melee (1d6+5) |
| Full Attack: | 2 claws +7 melee (1d6+5) and bite +2 melee (1d6+2) |
| Space/Reach: | 10 ft./10 ft. |
| Special Attacks: | — |
| Special Qualities: | Low-light vision, scent, Darkvision 60ft, Resistance to cold and fire 5, Spell Resistance 9, Damage Reduction 5/magic |
| Saves: | Fort +6, Ref +6, Will +2 |
| Abilities: | Str 21, Dex 15, Con 14, Int 3, Wis 12, Cha 7 |
| Skills: | Climb +14, Listen +6, Spot +6 |
| Feats: | Alertness, Toughness |
| Environment: | Warm forests in an evil-aligned plane |
| Organization: | Solitary, pair, or company (3–5) |
| Challenge Rating: | 3 |
| Treasure: | None |
| Alignment: | Always evil (any) |
| Advancement: | 5–8 HD (Large) |
| Level Adjustment: | — |
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These powerful omnivores resemble gorillas but are far more aggressive; they kill and eat anything they can catch. An adult male ape is 5-1/2 to 6 feet tall and weighs 300 to 400 pounds.
Combat
Smite Good (Su): Once per day the creature can make a normal melee attack to deal extra damage equal to its HD total (maximum of +20) against a good foe.
Skills: Apes have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.
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