Field of Everice (4e Hazard)
The area around a portal to the Elemental Chaos can become imbued with magic, sometimes manifesting itself as everice. The place appears normal to all but the most knowledgeable observer.
A field of everice is usually 20 contiguous squares. A successful perception check (DC 33) reveals the faintest shimmer in across the ground, but a successful arcana check (DC 24) is required to identify it as everice. When a living creature enters the area, the hazard is triggered and it attacks, chunks of ice erupting around the creature.
Field of Everice Level 19 Hazard | ||
|---|---|---|
Terrain 2400 XP | ||
| Detect: Perception DC 33 | Initiative: - | |
| Immune attacks | ||
Triggered Actions | ||
| Attack: (Opportunity Action) Melee 1 (triggering creature); 22 vs. Fortitude | ||
| Trigger: A creature enters the hazard's area or starts its turn there. | ||
| Hit: 2d10 + 6 cold damage, and the target is immobilized (save ends). | ||
| Miss: Half damage. | ||
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