Feats (Biscore-Zabbet Supplement)

If your DM allows feats in their game, then you may not take feats which allow for gaining of Spells or spell-like abilities. This includes Magic Initiate, Ritual Caster, Fey Touched, and Shadow Touched. If your DM dictates so, other feats relating to magic may be off limits.

To make up for lost feats, there are extra feats within the supplement. You may choose from any official feats not off-limits, or from the following feats:

Feat List
FeatDescription
ChucksterAllows you to toss creatures to deal damage.
GeneralistMakes you slightly good at everything, like a Bard.
Light FeetAllows you to move faster, and dodge better.
MercyEver want to not kill everyone you see?
Moments of HeroismWhen the moment calls for it, you can get a boost in your abilities.
Monk InitiateSome people just want to punch hard, but aren't dedicated enough.
Pact InitiateSome people just want to take a pact, but aren't d... wait, haven't I said that before?
PerceptiveYou gain heightened abilities of perceiving.
Physiology ExpertKnowledge of a creature's weak-points is useful, at least to you.
PowerlifterOoh yeah, you're the strongest around town!
SacrificeSo, you escaped Hell with a new mark? Welcome to the club.
SadisticYou love seeing creatures in pain, but others see you differently.
Self HealingSomething in your DNA doesn't let you go down easily.
Student of TheftBeing a Thief is hard! Why not just take a midnight course and learn the basics?
Unarmed MasterPunch harder than any normal man can.



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