Essence of the Elements (5e Spell)

Essence of the Elements
9th-level Evocation
Casting time: 1 action
Range: 1000 feet
Components: V
Duration: Instantaneous

You conjure an explosion made of the pure essence of elemental force at a point you choose within range. Each creature in a 30-foot radius sphere centered on that area must make a Dexterity saving throw, on failed save taking 10d8+40 points of damage of a type determined by the force you choose to evoke at casting (see below), or half as much on a success

Choose the damage type by which element you want to evoke:

  • Air: Thunder damage.
  • Darkness: Necrotic damage.
  • Earth: Magical bludgeoning damage.
  • Fire: Fire damage.
  • Light: Radiant damage.
  • Water: Cold damage.
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