Eponine (3.5e Creature)
Eponine
| Eponine | |
|---|---|
| Size/Type: | Medium Deathless |
| Hit Dice: | 14d12 (91 hp) |
| Initiative: | +9 |
| Speed: | 30 ft. (6 squares) |
| Armor Class: | 24 (+5 Dex, +9 natural), touch 15, flat-footed 19 |
| Base Attack/Grapple: | +7/+12 |
| Attack: | 2 Claws +12 melee (1d6+7 plus paralysis) |
| Full Attack: | 2 Claws +12 melee (1d6+7 plus paralysis) and Slam +12 melee (1d8+7) |
| Space/Reach: | 5 ft./5 ft. |
| Special Attacks: | Improved grab, paralyzing touch, create spawn |
| Special Qualities: | Darkvision 60 ft., Deathless Traits |
| Saves: | Fort +4, Ref +12, Will +9 |
| Abilities: | Str 20, Dex 20, Con —, Int 11, Wis 10, Cha 10 |
| Skills: | Climb +10, Hide +25, Listen +11, Move Silently +25, Spot +15, Swim +10 |
| Feats: | Alertness, Dodge, Improved Initiative, Lightning Reflexes, Mobility |
| Environment: | Any |
| Organization: | Solitary, gang (2–4), or mob (2–4 plus 5–10 Husks) |
| Challenge Rating: | 8 |
| Treasure: | None |
| Alignment: | Usually neutral |
| Advancement: | 15–21 HD (Medium); 22–28 HD (Large) |
| Level Adjustment: | — |
Eponine are rare and designed to attack unnoticed before dishing out heavy punishment. They all have dark skin with a blue tint and prefer attacking with large mobs of husks under them unless they are confident enough that their stealth will be sufficient.
Combat
Improved Grab (Ex): To use this ability, a eponine must hit a creature of its size or smaller with its slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.
Paralyzing Touch (Su): A eponine lashes out with its claws in combat. An opponent the claw touches must succeed on a DC 17 Fortitude save or become paralyzed for 1d4 minutes. The save DC is Charisma-based.
Create Spawn (Su): Creatures killed by a eponine rise after 1d4 days as husk under the eponine’s control. They do not possess any of the abilities they had in life.
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