Enchantments and other Magic Items (Minecraft Supplement)

Enchantments enable gear to do a number of things, whether it does more damage, repairs a damaged item over time, and has other effects. They can be attained by using an enchantment table on a mundane item, paying an enchanter, or using an enchanted book at an anvil. Listed below are the type of enchantments, what they do, what they are applied to, their maximum level (for the enchanter to reference), their rarity, and applicable example uses.

Note: It is possible to come across enchantments that are greater than their normal limit and for several incompatible enchantments be on the same piece of gear, but they are rare and their creation is considered to be a lost art.

Enchantment Effect Applied Gear Max Level Rarity Example Uses/Further Information
Fire AspectStriking an enemy sets the target on fire for 1X rounds, where X is the enchantment level.Swords and axes only.2UncommonN/A
FlameStriking an enemy sets the target on fire for 1X rounds, where X is the enchantment level.Bows and crossbows only.1UncommonArrows fired from this weapon ignites whatever it hits.
UnbreakingAdds X + 1 times the amount of base durability, where X is the enchantment level.Anything with limited durability.3CommonItems using a level 1 unbreaking enchantment will have its durability doubled, Level 2 has its durability tripled, and so on.
SharpnessAdds 2X damage per enchantment level, with X being the enchantment level. The type of damage added depends on the weapon's base damage type.Any melee weapon.5UncommonN/A
SmiteAdds 4X radiant damage versus undead or fiend type targets, where X is the enchantment level.Any melee weapon.5UncommonA zombie and a belphegor are example target creatures this enchantment affects.
Bane of ArthropodsAdds 4X slashing damage versus insectoid type targets, where X is the enchantment level.Any melee weapon.5UncommonA giant spider is an example target this enchantment affects.
Bane of IllagersAdds 4X radiant damage versus illager type targets, where X is the enchantment level.Any melee weapon.5UncommonA pillager is an example target this enchantment affects.
Bane of ConstructsAdds 6X true damage versus construct-type targets, where X is the enchantment level.Any melee weapon.5UncommonAn iron golem is an example target this enchantment affects.
PowerAdds 3X piercing damage to the weapon's projectiles, where X is the enchantment level.Bows only.5UncommonN/A
PiercingAdds 4X pierce damage to the weapon's projectiles, where X is the enchantment level. Also adds a 10% chance * X (1d10, 10) for the projectile to penetrate through the first target and strike another enemy.Crossbows and sniper rifles only.3RareIf the enchantment is level three, the projectile has three 10% chances to penetrate though the previous target and strike another, up to a maximum of 4 targets struck. If the first two chances do not align, but the last one did, the projectile will have penetrated the first target, but having used up all three chances, it can hit another target but stop there.
KnockbackWeapons using this enchantment, provided they hit their mark, will knock the target back 5X submeters, where X is the enchantment level.Any melee weapon.2UncommonN/A
PunchProjectiles fired from weapons using this enchantment, provided they hit their mark, will knock the target back 5X submeters, where X is the enchantment level.All ranged weapons.2UncommonN/A
InfinityWeapons with this enchantment summon magical copies of the ammunition they use, provided they have at least one in their inventory. Does not work with magical ammo.All ranged weapons.1Very RareN/A
MendingUtilizes newly collected mob essence to repair items. Each point of mob essence adds 30 durability back to the item the enchantment is applied to until it is fully repaired.Any item with limited durability.1Very RareIf the PC is wearing and/or wielding multiple pieces of equipment with this enchantment, the repairs by the mob essence will be split equally between them to a maximum of 6 items.
ProtectionAdds 2X armor versus all damage types (except true), where X is the enchantment level.All worn armor.4UncommonN/A
Projectile ProtectionAdds 5X armor versus all physical projectiles, where X is the enchantment level.All worn armor.4UncommonDamage from arrows, crossbow bolts, and bullets are examples of what this enchantment negates. Magical and energy projectiles, like fireballs, magic missiles, and plasma balls, are not affected by this enchantment.
Blast ProtectionAdds 5X armor versus force damage, where X is the enchantment level.All worn armor.4UncommonDamage from creepers and TNT are examples of what this enchantment negates.
Fire ProtectionAdds 5X armor versus fire damage, where X is the enchantment level. Also decreases the ignited condition by 2X seconds.All worn armor.4UncommonDamage from fireballs and lava are examples of what this enchantment negates.
Arcane ProtectionAdds 5X armor versus magical attacks, where X is the enchantment level. Also reduces the duration of nonelemental magical conditions by 2X seconds.All worn armor.4UncommonThis enchantment will negate direct damage caused by any magical attacks, like potions and arcane spells, but any elemental conditions, like the ignited condition, is not affected by this enchantment.

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