Empathy (3.5e Variant Rule)
| This material is published under the OGL 1.0a. |
Empathy (Wis)
You can sense the emotional states of other creatures.
Requirements: Telepathy feat, can be used untrained
Check: An Empathy check allows you to determine the emotional state of the subject. The target gets to make a Will save to resist your attempt. Whether you succeed or fail, the subject does not know that you are reading his emotions. If the target’s save fails, you get a general idea of his emotions and mood. This grants you a psychic bonus on the next skill check you make against the subject within the next 10 rounds (1 minute) using any of the following interaction skills: Bluff, Diplomacy, Handle Animal, Intimidate, Perform, or Sense Motive.
| Result | Bonus on Interaction Skills |
|---|---|
| Up to 4 | +1 |
| 5–14 | +2 |
| 15–24 | +3 |
| 25–34 | +4 |
| 35+ | +5 |
Retry: You can only use Empathy on a subject once during the same encounter or scene.
Special: You can take 10 when making an Empathy check, but you can’t take 20.
Time: Empathy is a free action. The bonus lasts 10 rounds (1 minute) or until you make an interaction skill check against the target.
Strain: 1.
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