Elemental Hex (5e Spell)

Elemental Hex
2nd-level Transmutation
Casting time: 1 action
Range: 120 feet
Components: V, M (A body part treated with preservatives worth at least 5gp, such as a shrunken head or mummified claw)
Duration: 1 hour

You utter a foul incantation that weakens a target-within-range's resolve against a certain type of damage. The target must make a Wisdom saving throw, becoming vulnerable to your choice of one of the following damage types on a failed save: acid, cold, fire, lightning, poison, or thunder. Objects automatically fail this saving throw.

This spell has no effect if the target is immune to the selected damage type. If the target is resistant to the selected damage type, they instead lose that resistance for the duration.

At Higher Levels. When you cast this spell using a spell slot of 3rd level, you may target an additional creature for every level above 3rd.

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