Elemental Fixation (5e Feat)

Elemental Fixation

Prerequisites: The ability to cast at least one spell
When you gain this feat, choose one of the following damage types: acid, cold, fire, lightning, thunder, force, necrotic, poison, psychic or radiant.

Increase one ability score of your choice by 1, to a maximum of 20.

Spells you cast deal damage of the chosen type instead of their normal damage.

Spells you cast ignore resistance to damage of the chosen type, and treat immunity as resistance.



Back to Main Page 5e Homebrew Feats

This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.