Eclipse Life (5e Spell)

Eclipse Life
9th-level evocation
Casting time: 1 action
Range: 150 feet
Components: V, S, M (a steel sphere 6" across, which the spell consumes, and a diamond bowl filled with alchemist's fire and worth at least 1,000 gp)
Duration: Instantaneous

You target a creature you can see within range, attempting to draw out its life force and bind it to the steel sphere used casting. The target must make a Charisma saving throw. On a failed save, target is paralyzed until the start of its next turn and steel sphere vanishes, appearing adjacent to the target and exploding in a blast of magical force; this blast is a sphere centered on the target with a radius in feet equal the target's Constitution modifier (minimum 1) times 15. Each creature within this area, including the target, must make a Dexterity saving throw, taking 1d12 force damage for each Hit Die the target has on a failed save, or half as much on a success.


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