Early Artificial Experiment (3.5e Race)
Early Artificial Experiment
Physical Description
Early Artificial Experiments looks varies from model to model. Such things include augmented pre-existing species, genetic experiments, cyborgs, robots, androids and constructs.
History
Generally, Early Artificial Experiments were created after civilization started coding in DNA as skillfully, as modern humans code in computer programming languages; cybernetics were researched and were advanced; true AIs were invented. Different models required different technologies. Most are created and optimized for specific purposes. Some are created their transhumanist creators as superior replacement/modernization of naturally evolved species. At that point of time, all or most of population is composed of Early Artificial Experiments - with exception of more expensive, powerful and rare super-experiments of different types.
Society
Generally, Early Artificial Experiments do what they are made to do. Usually, they live in caste society, with each caste specializing in it's own task, specialty and field of work.
Personality
Early Artificial Experiments personality varies from model to model, and from specimen to specimen. Generally, they love to do what they were created and optimized for.
Racial Traits
- Customized Stats: You start with "barebones" of 0 in each ability (Str, Dex, Con, Int, Wis, Cha) - and have 70 points to distribute between these abilities, each point is increase of ability by 1. For example, you could have 50-5-10-5-0-0 if you wanted; or 20-10-10-10-10-10; or 0-0-0-70-0-0; whatever - min-maxing to the max.
- Any size of your choosing. Most are Small or Medium, but you can choose whatever size is needed - even Fine or Colossal+.
- Automatic Languages: Galactic Common, Common. Bonus Languages: Any languages known to their civilization, their faction or their creator.
- In future, options for other abilities (flight, advanced hearing, advanced sight, bonuses to skills, etc) will be implemented when i will know, how much each costs.
Vital Statistics
| Adulthood | Simple | Moderate | Complex |
|---|---|---|---|
| 0 years | +1d4 | +2d4 | +3d4 |
| Middle Age1 | Old2 | Venerable3 | Maximum Age | |
|---|---|---|---|---|
| N/A | N/A | N/A | N/A | |
| ||||
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