Dual Wielding (TOWW)

This page is a part of the Homebrew setting "The Old Wild World."
Material on this page may not be suitable for traditional 3.5e gameplay.

Dual Wielding [General]

Prerequisites:

Dexterity: 13, Base Attack Modifier +4.

Benefit:

You can make an attack using a weapon in your offhand. You must make a full attack in order to do this. The offhand weapon has a -3 to hit, and you do not add your Strength modifier on the damage roll if the attack was melee.

Special:

You cannot dual wield if one of the weapons is a heavy weapon. If your offhand weapon is a light weapon, it has no penalty to hit.

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