Drunken Master (4e Paragon Path)
Drunken Master
| “ | Listen, you uppity orc-spawned barely-brained lout, I've had a really bad couple of decades, and only two things makes me feel better. One comes in a bottle. The other is fighting. And you, trying to come in here and be the big man, just broke all the bottles. Except the one in my hand... *Dook...dook...dook* ...Ready f'...f'...f'...for yer whippin', m'boy? | ” |
| —Lo Tan, Human Drunken Master | ||
Prerequisite: Monk class, Bottle of Unending Booze (optional)
Drunken Master Path Features
- Sway Like a Drunk (11th Level): Nobody knows what to expect of your wild movements and crazy actions. You gain Paragon Defenses [PHB 2] as a bonus feat. At 21st level, you can retrain this to Robust Defenses [PHB 2].
- Drunken Master's Action (11th Level): When you spend an action point, creatures grant you combat advantage until the start of your next turn.
- Fluid in Motion (16th Level): You take no penalties while prone, and can crawl without provoking penalty attacks.
| Fire-Breathing Monkey | Drunken Master 4e Power Type::Attack 11 |
| You take a swig of something potent and spray it back out, catching it aflame. | |
| 4e Power Usage::Encounter | |
| 4e Power Action Type::Standard Action | Close blast 3 |
| Target: Each creature in blast | |
| Attack: Dexterity Vs. Reflex | |
| Hit: 2d10 + Dexterity modifier + Strength or Wisdom modifier fire damage. Move Action: Shift your speed. | |
| Staggering Movement | Drunken Master 4e Power Type::Utility 12 |
| You sway and bob, dodging your foe's blows and directing them at another. | |
| 4e Power Usage::At-Will | |
| 4e Power Action Type::Immediate Interrupt | ' |
| Trigger: You are missed with a melee or ranged attack. | |
| Effect: The creature rolls its attack again, but the target is no longer you; it is a creature adjacent to you other than the attacking creature. | |
| Drunken Boxer | Drunken Master 4e Power Type::Attack 20 |
| You shudder and stumble, yet there is a method to your madness. Each move is perfectly timed to mislead your enemies, causing them to attack each other. | |
| 4e Power Usage::Daily | |
| 4e Power Action Type::Standard Action | Close burst 2 |
| Target: Each enemy in burst | |
| Attack: Dexterity Vs. Will | |
| Hit: The target makes a melee basic attack as a free action against one enemy of your choice. The target gains a bonus to the attack roll and the damage roll against that enemy. The bonus equals your Strenght and Wisdom modifier. | |
| Special: Before or after the attack, you can shift up to 4 squares. | |
Feats
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