Drowner (5e Creature)

Drowner

Medium undead, chaotic evil


Armor Class 15 (natural armor)
Hit Points 18 (4d8)
Speed 35 ft., swim 35 ft.


STR DEX CON INT WIS CHA
15 (+2) 16 (+3) 10 (+0) 8 (-1) 10 (+0) 9 (-1)

Saving Throws Dex +5
Proficiency Bonus +2
Damage Vulnerabilities fire
Senses darkvision 60 ft., passive Perception 10
Languages
Challenge 1 (200 XP)


Pack Tactics. The drowner has advantage on an attack roll against a creature if at least one of the drowner's allies is within 5 feet of the creature and the ally isn't incapacitated.

ACTIONS

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

REACTIONS

Reflexive Dodge (2/Day). When the drowner takes damage, it can use the Dodge action.

Drowners are predominantly pack creatures, usually in groups of three or greater, sometimes as many as ten. They are quite territorial, calling riverbeds, coastlines, swamps, and lakes home.

Undead Nature. A drowner doesn't require air, food, drink, or sleep.

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