Draw Blood (5e Spell)

Draw Blood
2nd-level Necromancy
Casting time: 1 action
Range: 60 feet
Components: V, S
Duration: Instantaneous

You point at a wounded creature that you can see within range and command its blood to surge forth.

If the target's current hit points are equal to or less than half of its maximum hit points, it must make a Constitution saving throw. On a failed save, the target takes 3d10 necrotic damage as blood sprays from its wounds, or half as much damage on a success. The spell fails and is wasted if the target has more than half of its maximum hit points, or if the target does not have blood or an equivalent vital fluid.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.

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