Dragon's Magic (5e Feat)
Dragon's Magic
Prerequisites: half-dragon
You have channeled the innate magic from your dragon parent. You gain the following benefits:
- If you are a spellcaster, the following spells are added to your spells list:
| Spell Level | Spells |
|---|---|
| 1st | create or destroy water, entangle |
| 2nd | acid arrow, darkness |
| 3rd | plant growth, tidal wave |
| 4th | shadow of moil, vitriolic sphere |
| 5th | contagion, insect plague |
| Spell Level | Spells |
|---|---|
| 1st | hunter's mark, witch bolt |
| 2nd | blindness/deafness, dust devil |
| 3rd | lightning bolt, wall of sand |
| 4th | stone shape, storm sphere |
| 5th | antilife shell, scrying |
| Spell Level | Spells |
|---|---|
| 1st | charm person, ray of sickness |
| 2nd | pass without trace, protection from poison |
| 3rd | nondetection, stinking cloud |
| 4th | charm monster, grasping vine |
| 5th | cloudkill, tree stride |
| Spell Level | Spells |
|---|---|
| 1st | burning hands, earth tremor |
| 2nd | heat metal, scorching ray |
| 3rd | fireball, meld into stone |
| 4th | conjure minor elementals, wall of fire |
| 5th | immolation, wall of stone |
| Spell Level | Spells |
|---|---|
| 1st | armor of Agathys, ice knife |
| 2nd | cloud of daggers, immovable object |
| 3rd | hunger of Hadar, incite greed |
| 4th | freedom of movement, ice storm |
| 5th | cone of cold, passwall |
| Spell Level | Spells |
|---|---|
| 1st | hellish rebuke, sleep |
| 2nd | continual flame, flaming sphere |
| 3rd | daylight, major image |
| 4th | fire shield, locate creature |
| 5th | dawn, mislead |
| Spell Level | Spells |
|---|---|
| 1st | fog cloud, thunderwave |
| 2nd | gust of wind, shatter |
| 3rd | call lightning, water breathing |
| 4th | hallucinatory terrain, watery sphere |
| 5th | commune with nature, maelstrom |
| Spell Level | Spells |
|---|---|
| 1st | hideous laughter, Tasha's caustic brew |
| 2nd | spider climb, spike growth |
| 3rd | erupting earth, slow |
| 4th | secret chest, stoneskin |
| 5th | geas, transmute rock |
| Spell Level | Spells |
|---|---|
| 1st | faerie fire, searing smite |
| 2nd | Aganazzar's scorcher, ray of enfeeblement |
| 3rd | flame arrows, Melf's minute meteors |
| 4th | banishment, divination |
| 5th | dream, flame strike |
| Spell Level | Spells |
|---|---|
| 1st | feather fall, frost fingers |
| 2nd | hold person, Snilloc's snowball swarm |
| 3rd | sleet storm, wind wall |
| 4th | control water, private sanctum |
| 5th | control winds, hold monster |
- You can cast each of the level 1 spells on these lists once with this feat, regaining the ability to do so once you complete a long rest. You can use your choice of Intelligence, Wisdom, or Charisma as your spellcasting modifier.
- You learn 1 cantrip of your choice from any spells list. You can use your choice of Intelligence, Wisdom, or Charisma as your spellcasting modifier.
Back to Main Page → 5e Homebrew → Feats
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.
