Domain of Conquest (5e Subclass)

Domain of Conquest

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Domain of Conquest // Credits for the Art

Cleric Subclass

Your god is one of the gods of war who personally go to the mortal planes to conquer and spread their will through the purest concept of war. As a priest of your god, you must go to the battlefields and conquer as many lands and devotees as possible.

Domain Spell List

Cleric LevelSpells
1stShield, Wrathful Smite
3rdBranding Smite, Hold Person
5thSpirit Guardians, Fear
7thFire Shield, Death Ward
9thBanishing Smite, Hold Monster

Bonus Proficiency

1st-level Domain of Conquest feature

You gain proficiency with martial weapons and heavy armor.

Sent to Conquer

1st-level Domain of Conquest feature

When you attack with your weapon, you can use your Wisdom modifier, instead of Strength or Dexterity, for the attack and damage rolls; and you can cause the weapon to deal Necrotic or Radiant damage or its normal damage type.

Channel Divinity: Conquering Presence

2nd-level Domain of Conquest feature

You can use your Channel Divinity to show your presence.

As an action, you make a terrifying scream for all to hear. Choose creatures within 60 feet of you who can hear you must make a Wisdom saving throw, if they fail, they will be frightened for 1 minute. Creatures frightened by this ability can reroll the save at the end of their turns.

Extra Attack

6th-level Domain of Conquest feature

You can attack twice, instead of once, whenever you take the Attack action on your turn. Moreover, you can cast one of your cantrips in place of one of those attacks.

Divine Strike

8th-level Domain of Conquest feature

You gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 Necrotic or Radiant damage (your choice) to the target. When you reach 14th level, the extra damage increases to 2d8.

Feel My Wrath

17th-level Domain of Conquest feature

You can attack three times instead of once whenever you take the Attack action on your turn. Moreover, you still can cast one of your cantrips in place of one of those attacks. You gain resistance to bludgeoning, piercing, and slashing damage.

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