Diabloceratops (5e Creature)

Diabloceratops

Large beast (ceratopsian), unaligned


Armor Class 16 (natural armor)
Hit Points 108 (3d20+2)
Speed 45 ft.


STR DEX CON INT WIS CHA
18 (+4) 5 (-3) 20 (+5) 9 (-1) 16 (+3) 18 (+4)

Saving Throws Str +19, Con +19, Wis +12
Skills Perception +12
Damage Resistances bludgeoning, piercing, slashing
Condition Immunities charmed, paralyzed, stunned
Senses passive Perception 22
Languages
Challenge 6 (5,500 XP)


Sure-Footed. The Diabloceratops has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

ACTIONS

Multiattack. The Diabloceratops makes two attacks: one with its stomp and one with its tail.

Stomp. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 44 (7d5 + 9) bludgeoning damage. If target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone. If the creature is already prone any hit with this attack counts as a critical hit.

Charge. Melee Weapon Attack: +9 to hit, reach 40 ft., one target. Hit: 68 (4d12 + 9) bludgeoning damage. The target must succeed a DC 16 str saving throw or be knocked prone. If target is already prone, Diabloceratops can make 2 stomp and 1 gore attacks

Gore. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. "Hit:" 40 (3d12 + 9) bludgeoning damage. The target must succeed a DC 12 dex saving throw or be impaled on horn. If impaled, target is considered grappled and takes (2d12) bleed damage until the grapple ends.


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Diabloceratops is probably the most ill tempered of all ceratopsians, being fiercely territorial and defensive over its herd mates.


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