Devil's Ray of Destruction (3.5e Spell)
| Evocation [Evil, Devil Lore, Force] | |
| Level: | Sor/Wiz 1 |
|---|---|
| Components: | V, S, M |
| Casting time: | 1 standard action |
| Range: | Medium (100 ft. + 10 ft./level) |
| Targets: | Up to five creatures, no two of which can be more than 15 ft. apart |
| Duration: | Instantaneous |
| Saving Throw: | None |
| Spell Resistance: | Yes |
3e Summary::This creates a destructive blast which gets more powerful with each use.
For each Devil Lore spell currently active on the caster, Devil's Ray of Destruction has the following effects:
| Number of Spells Cast | Effect |
|---|---|
| 0 | Fires a single blast that deals 1d3 points of force damage |
| 1 | Fires a single blast that deals 1d4+1 points of force damage |
| 2 | Fires 2 blasts that deal 1d4+1 points of force damage each |
| 3 | Fires 3 blasts that deal 1d4+1 points of force damage each |
| 4 | Fires 4 blasts that deal 1d4+1 points of force damage each |
| 5 | Fires 5 blasts that deal 1d4+1 points of force damage each |
| 6 | Fires 5 blasts that deal 1d4+2 points of force damage each |
| 7 | Fires 5 blasts that deal 1d4+3 points of force damage each |
| 8 | Fires 5 blasts that deal 1d4+4 points of force damage each |
| 9 | Fires 5 blasts that deal 1d4+5 points of force damage each |
The blasts strike unerringly, even if the target is in melee combat or has less than total cover or total concealment. Specific parts of a creature can’t be singled out. Inanimate objects are not damaged by the spell.
Any round in which the caster casts a Devil Lore spell, all other active Devil Lore spells have their duration extended by one round.
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