Destruction (The Elder Scrolls Supplement)

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Description

Destruction is the ability to wield the elements as weapons against your foes. it is a combat skill.

Central Branch

Novice Destruction

Prerequisites None: Novice-level Destruction spells cost half as much Magicka to cast.

Destruction Dual Casting

Prerequisites Destruction lv 20, Novice Destruction: Dual casting a non-Aoe Destruction spell (Spending 2x the Magicka) gives a bonus to the spell making it deal 1 additional die of damage

Apprentice Destruction

Prerequisites Destruction lv 25, Novice Destruction: Apprentice-level Destruction spells cost half as much Magicka to cast.

Impact

Prerequisites Destruction lv 40, Destruction Dual Casting: When dual casting destruction magic targets struck must make a dex saving throw or be knocked prone for 1 round

Rune Master

Prerequisites Destruction lv 40, Apprentice Destruction: Can place runes twice as far away

Adept Destruction

Prerequisites Destruction lv 50, Apprentice Destruction: Adept-level Destruction spells cost half as much Magicka to cast.

Expert Destruction

Prerequisites Destruction lv 75, Adept Destruction: Expert-level Destruction spells cost half as much Magicka to cast.

Elemental Specialization

Prerequisites Destruction lv 80, Expert Destruction: Choose one element (Fire, Cold, Lightning) you deal 1 die more damage with spells of that element however you also deal 1 less die of damage with every other element of spell

Master Destruction

Prerequisites Destruction lv 100, Expert Destruction: Master-level Destruction spells cost half as much Magicka to cast.

Frost Branch

Augmented Frost

Rank 1) Prerequisites Destruction lv 30, Novice Destruction: Cold spells deal 1 additional die of damage
Rank 2) Prerequisites Destruction lv 60, Augmented Frost 1: Cold spells deal 2 additional dies of damage

Tiring Frost

Prerequisites Destruction Lv 50, Augmented Frost 1: Frost spells deal double Stamina damage

Deep Freeze

Prerequisites Destruction Lv 60, Tiring Frost: If a target is below 10% of its health and is hit by frost magic of adept rank or above it will be paralyzed

Wraith Kindrid

Prerequisites Destruction Lv 70, Deep Freeze: When a target is killed by frost magic their body produces a single Ice Wraith which is friendly to you and your allies and hostile to your enemies however it will not follow you or listen to your orders, it lasts for 10 rounds (1 minute)

Attune to Cold

Prerequisites Destruction Lv 80, Permafrost: Gain Resistance to cold damage

Grave Chill

Prerequisites Destruction lv 90, Attune to Cold: Ice spells deal necrotic damage as well as cold

Age of Ice and Cold

Prerequisites Destruction Lv 100, Attune to Cold: Once per week the caster can become immune to cold damage and begins to deal a passive 1d6 (+ additional damage from other perks and mods) cold damage as well as 1 stamina damage per round to all in a 15ft radius for 10 rounds [Can only have one Final element ability]

Fire Branch

Augmented Flames

Rank 1) Prerequisites Destruction lv 30, Novice Destruction: Fire spells deal 1 additional die of damage
Rank 2) Prerequisites Destruction lv 60, Augmented Flames 1: Fire spells deal 1 additional die of damage

Intense Flames

Prerequisites Destruction lv 50, Augmented Flames 1: If a target is below 10% of its health and is hit by fire magic of adept rank or above it will flee

Cinder's Call

Prerequisites Destruction lv 60, Intense Flames: Targets killed by fire magic are turned into a pile of ashes and the ashes deal 1d4 (+ additional damage from other perks and mods) fire damage to anyone who stands on or walks over them

Horrid Blaze

Prerequisites Destruction lv 70, Cinder's Call: Fire spells deal double bonus Health damage

Attune to Fire

Prerequisites Destruction lv 80, Horrid Blaze: Gain Resistance to fire damage

Sizzling Fire

Prerequisites Destruction lv 90, Attune to Fire: Fire spells deal acid damage as well as fire

Sanctum of the Inferno

Prerequisites Destruction lv 100, Attune to Fire: Once per week the caster can become immune to fire damage and begins to deal a passive 1d6 (+ additional damage from other perks and mods) fire damage as well as 1 extra damage per round the target was hurt by fire damage per round to all in a 15ft radius for 10 rounds [Can only have one Final element ability]

Lightning Branch

Augmented Shock

Rank 1) Prerequisites Destruction lv 30, Novice Destruction: Lightning spells deal 1 additional die of damage
Rank 2) Prerequisites Destruction lv 60, Augmented Shock 1: Lightning spells deal 2 additional dies of damage

Ward Breaker

Prerequisites Destruction lv 50, Augmented Shock 1: Lightning magic will ignore the magic damage reduction of ward spells

Draining Shock

Prerequisites Destruction lv 60, Ward Breaker: Lightning Spells deal double Magicka damage

Disintegrate

Prerequisites Destruction lv 70, Draining Shock: If a target is below 10% of its health and is hit by lightning magic of adept rank or above it will be vaporized

Attune to Storms

Prerequisites Destruction lv 80, Disintegrate: Gain Resistance to lightning damage

Forceful Shock

Prerequisites Destruction lv 90, Attune to Storms: Shock spells deal force damage as well as lightning

Ruination of Storms

Prerequisites Destruction lv 100, Attune to Storms: Once per week the caster can become immune to lightning damage and begins to deal a passive 1d6 (+ additional damage from other perks and mods) lightning damage as well as 1 Magicka damage per round to all in a 15ft radius for 10 rounds [Can only have one Final element ability]

Legendary

Once you have reached 100 Destruction you may choose to legendary the skill reducing it back to 20 and refunding all spent perk points (You cannot get new perk points for leveling up this tree again) doing this also unlocks one legendary perk [You can do this process more than once each time unlocking a new Legendary perk, however. Also, you must still meet all prerequisites for the legendary perk and spend a perk point to unlock it]

High Warmage

Prerequisites Destruction lv 100, Master Destruction, Legendary perk: AoE Destruction spells' radius' are doubled, meanwhile, Single target Destruction spells have doubled range and deal 1 additional die of damage to targets within the original spell range.

Cinderlord/Cinderlady

Prerequisites Destruction lv 100, Sanctum of the Inferno, Legendary perk: You are always immune to fire damage, Fire Destruction spells prevent All forms of Health regeneration for 1d4 rounds after the spell struck the target. Fire spells deal 1 additional die of damage when it is sunny or in dry and warm environments.

Winterqueen/Winterking

Prerequisites Destruction lv 100, Age of Cold and Ice, Legendary perk: You are always immune to cold damage, Cold Destruction spells prevent All forms of Stamina regeneration for 1d4 rounds after the spell struck the target. Cold spells deal 1 additional die of damage when it snows or in cold enviroments.

Storm-father/Storm-mother

Prerequisites Destruction lv 100, Ruination of Storms, Legendary perk: You are always immune to lightning damage, Lightning Destruction spells prevent All forms of Magicka regeneration for 1d4 rounds after the spell struck the target. Lightning spells deal 1 additional die of damage when it rains or in wet enviroments.

Reference

  1. "Destruction". Elder Scrolls Fandom.
  2. "Path of Sorcery Mod: Destrucion". Nexus Mods

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