Destruction (The Elder Scrolls Supplement)
Description
Destruction is the ability to wield the elements as weapons against your foes. it is a combat skill.
Central Branch
Novice Destruction
Prerequisites None: Novice-level Destruction spells cost half as much Magicka to cast.
Destruction Dual Casting
Prerequisites Destruction lv 20, Novice Destruction: Dual casting a non-Aoe Destruction spell (Spending 2x the Magicka) gives a bonus to the spell making it deal 1 additional die of damage
Apprentice Destruction
Prerequisites Destruction lv 25, Novice Destruction: Apprentice-level Destruction spells cost half as much Magicka to cast.
Impact
Prerequisites Destruction lv 40, Destruction Dual Casting: When dual casting destruction magic targets struck must make a dex saving throw or be knocked prone for 1 round
Rune Master
Prerequisites Destruction lv 40, Apprentice Destruction: Can place runes twice as far away
Adept Destruction
Prerequisites Destruction lv 50, Apprentice Destruction: Adept-level Destruction spells cost half as much Magicka to cast.
Expert Destruction
Prerequisites Destruction lv 75, Adept Destruction: Expert-level Destruction spells cost half as much Magicka to cast.
Elemental Specialization
Prerequisites Destruction lv 80, Expert Destruction: Choose one element (Fire, Cold, Lightning) you deal 1 die more damage with spells of that element however you also deal 1 less die of damage with every other element of spell
Master Destruction
Prerequisites Destruction lv 100, Expert Destruction: Master-level Destruction spells cost half as much Magicka to cast.
Frost Branch
Augmented Frost
Rank 1) Prerequisites Destruction lv 30, Novice Destruction: Cold spells deal 1 additional die of damage
Rank 2) Prerequisites Destruction lv 60, Augmented Frost 1: Cold spells deal 2 additional dies of damage
Tiring Frost
Prerequisites Destruction Lv 50, Augmented Frost 1: Frost spells deal double Stamina damage
Deep Freeze
Prerequisites Destruction Lv 60, Tiring Frost: If a target is below 10% of its health and is hit by frost magic of adept rank or above it will be paralyzed
Wraith Kindrid
Prerequisites Destruction Lv 70, Deep Freeze: When a target is killed by frost magic their body produces a single Ice Wraith which is friendly to you and your allies and hostile to your enemies however it will not follow you or listen to your orders, it lasts for 10 rounds (1 minute)
Attune to Cold
Prerequisites Destruction Lv 80, Permafrost: Gain Resistance to cold damage
Grave Chill
Prerequisites Destruction lv 90, Attune to Cold: Ice spells deal necrotic damage as well as cold
Age of Ice and Cold
Prerequisites Destruction Lv 100, Attune to Cold: Once per week the caster can become immune to cold damage and begins to deal a passive 1d6 (+ additional damage from other perks and mods) cold damage as well as 1 stamina damage per round to all in a 15ft radius for 10 rounds [Can only have one Final element ability]
Fire Branch
Augmented Flames
Rank 1) Prerequisites Destruction lv 30, Novice Destruction: Fire spells deal 1 additional die of damage
Rank 2) Prerequisites Destruction lv 60, Augmented Flames 1: Fire spells deal 1 additional die of damage
Intense Flames
Prerequisites Destruction lv 50, Augmented Flames 1: If a target is below 10% of its health and is hit by fire magic of adept rank or above it will flee
Cinder's Call
Prerequisites Destruction lv 60, Intense Flames: Targets killed by fire magic are turned into a pile of ashes and the ashes deal 1d4 (+ additional damage from other perks and mods) fire damage to anyone who stands on or walks over them
Horrid Blaze
Prerequisites Destruction lv 70, Cinder's Call: Fire spells deal double bonus Health damage
Attune to Fire
Prerequisites Destruction lv 80, Horrid Blaze: Gain Resistance to fire damage
Sizzling Fire
Prerequisites Destruction lv 90, Attune to Fire: Fire spells deal acid damage as well as fire
Sanctum of the Inferno
Prerequisites Destruction lv 100, Attune to Fire: Once per week the caster can become immune to fire damage and begins to deal a passive 1d6 (+ additional damage from other perks and mods) fire damage as well as 1 extra damage per round the target was hurt by fire damage per round to all in a 15ft radius for 10 rounds [Can only have one Final element ability]
Lightning Branch
Augmented Shock
Rank 1) Prerequisites Destruction lv 30, Novice Destruction: Lightning spells deal 1 additional die of damage
Rank 2) Prerequisites Destruction lv 60, Augmented Shock 1: Lightning spells deal 2 additional dies of damage
Ward Breaker
Prerequisites Destruction lv 50, Augmented Shock 1: Lightning magic will ignore the magic damage reduction of ward spells
Draining Shock
Prerequisites Destruction lv 60, Ward Breaker: Lightning Spells deal double Magicka damage
Disintegrate
Prerequisites Destruction lv 70, Draining Shock: If a target is below 10% of its health and is hit by lightning magic of adept rank or above it will be vaporized
Attune to Storms
Prerequisites Destruction lv 80, Disintegrate: Gain Resistance to lightning damage
Forceful Shock
Prerequisites Destruction lv 90, Attune to Storms: Shock spells deal force damage as well as lightning
Ruination of Storms
Prerequisites Destruction lv 100, Attune to Storms: Once per week the caster can become immune to lightning damage and begins to deal a passive 1d6 (+ additional damage from other perks and mods) lightning damage as well as 1 Magicka damage per round to all in a 15ft radius for 10 rounds [Can only have one Final element ability]
Legendary
Once you have reached 100 Destruction you may choose to legendary the skill reducing it back to 20 and refunding all spent perk points (You cannot get new perk points for leveling up this tree again) doing this also unlocks one legendary perk [You can do this process more than once each time unlocking a new Legendary perk, however. Also, you must still meet all prerequisites for the legendary perk and spend a perk point to unlock it]
High Warmage
Prerequisites Destruction lv 100, Master Destruction, Legendary perk: AoE Destruction spells' radius' are doubled, meanwhile, Single target Destruction spells have doubled range and deal 1 additional die of damage to targets within the original spell range.
Cinderlord/Cinderlady
Prerequisites Destruction lv 100, Sanctum of the Inferno, Legendary perk: You are always immune to fire damage, Fire Destruction spells prevent All forms of Health regeneration for 1d4 rounds after the spell struck the target. Fire spells deal 1 additional die of damage when it is sunny or in dry and warm environments.
Winterqueen/Winterking
Prerequisites Destruction lv 100, Age of Cold and Ice, Legendary perk: You are always immune to cold damage, Cold Destruction spells prevent All forms of Stamina regeneration for 1d4 rounds after the spell struck the target. Cold spells deal 1 additional die of damage when it snows or in cold enviroments.
Storm-father/Storm-mother
Prerequisites Destruction lv 100, Ruination of Storms, Legendary perk: You are always immune to lightning damage, Lightning Destruction spells prevent All forms of Magicka regeneration for 1d4 rounds after the spell struck the target. Lightning spells deal 1 additional die of damage when it rains or in wet enviroments.
Reference
- "Destruction". Elder Scrolls Fandom.
- "Path of Sorcery Mod: Destrucion". Nexus Mods
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