Dazzling Glare (5e Spell)
| 2nd-level illusion | |
| Casting time: | 1 action |
|---|---|
| Range: | 10 feet |
| Components: | V, S |
| Duration: | Instantaneous |
You unleash an overwhelming flash of light. Choose any number of creatures within range. Each target that can see you must succeed on a Constitution saving throw or become blinded for 1 minute; a creature sensitive to sunlight makes this saving throw with disadvantage. If a target is concentrating, its concentration is also broken on a failed save. A blinded target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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