Dark Tentacle (5e Spell)
| Conjuration cantrip | |
| Casting time: | 1 action |
|---|---|
| Range: | 60 feet |
| Components: | V, S, M (a piece of shadow) |
| Duration: | Concentration, up to 1 minute |
You create a tentacle of darkness in an empty space you can see within range. The tentacle lasts for the duration or until destroyed. The tentacle has 1 hit point and an armor class of 10.
As a bonus action on your turn, you can move the tentacle up to 30 feet in any direction. You can use an action on your turn to make a melee spell attack with the tentacle against a creature within 10 feet of it. On a hit, the target takes 1d8 force damage and must succeed on a Strength saving throw or be pulled up 5 feet towards the tentacle.
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